﻿#pragma once
#include "BaseView.h"
#include <string>

namespace Kriko_View
{
    class GameView : public BaseView
    {
    public:
        GameView(const std::string& name, int* textureID);
        ~GameView() override;
        
        virtual void Render() override;

        void* GetTextureIDPtr() const { return textureID; }
    private:
        int* textureID;
    };
}
